Overall, I think that these settings actually don't look noticeably worse than max settings but I think 4A games need to fix this and that it was lazy coding. the only compromise I noticed was with Tessellation on the ground textures where some building debris looked flatter. the low graphic setting does surprisingly little to the image quality, 2. It is still worth playing the redux edition on the settings I listed because 1. They resahded a lot of the lighting which looks better. Result: Immediate crash after loading screen.Ĭonclusion: Using the settings Native resolution, PhysX = ON, AF = 16X, Tessellation = OFF, SSAO = OFF, Graphics Settings = LOW, my game DOES NOT crash in the Dead City at all!!įinal thoughts: Why do you want to play the Redux version? Usually four main reasons.ġ. PhysX OFF and tessellation Max, then high, then normal. Ignore image distortions and head outside 1 to continue exploring the tower. Go back up and this time proceed towards upper floors. Start off by heading towards a lower floor where you should locate a locker and pick up gas mask filters 2. Turned PhysX ON and Tessellation set to max/very high.ģ. Eventually you should be able to locate an entrance to the tower 1. Turned all setting to low, AF 16X and Tessellation and Phys x OFF.Ģ. Reinstalling EVERYTHING, Windows, game, Direct X, C++, Net-framework, Altered TDR registry values, disabled my overclock, turned off phys X, turned of Tessellation.ġ. Initially, I would play for never longer than 3 minutes before I crashed in the dead city. I found a workaround for everyone that is crashing to the desktop with the REDUX version of metro.
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